Glad you asked! You can buy Eye of the Temple here:
Meta Quest SteamVRThe game requires a play area of at least 2m x 2m (6.5 feet by 6.5 feet).
This is best conveyed with some visuals, so check out this short video or this more detailed article.
That's a large topic! Here's an article that talks about the origins and inspirations for the game, and here's one that goes in depth with my thoughts on creating approachable and immersive design.
The gameplay and content is identical.
The PC version is of slightly higher graphical quality than the Quest 2 version, but most people say the differences are pretty small and that the Quest 2 version looks great too. This review has a section that talks about performance and visuals.
In practice the biggest difference is that the native Quest 2 version can be booted up and played anywhere with enough space, without relying on a nearby PC and cable (or wireless connection).
No, there's no cross-buy between the Steam store and Oculus store as they're owned by different companies.
Also, we put a ton of work into making the Quest 2 port happen. Although it's faithful to the PC version, it's still its own work separate from the PC version, and it needs to be financed too. This means we can't give away the Quest 2 version for free even if people bought a different version of the game.
Thanks for your understanding and support!
We can't talk about what platforms we might or might not be considering porting the game to.
One thing worth keeping in mind is that most platforms are closed, where it's up to the platform holders whether a given game can get onto the platform or not.
Another thing to keep in mind is that many platforms are not large enough that we can just assume that the sales will make the development effort and administrative overhead worth it, so a decision comes down to what kind of deal the platform holder can offer.
In the end, if you want to see Eye of the Temple on a given platform, consider letting the platform holder know - but no need to tag or cc us :)
Sorry, no. The core concept of Eye of the Temple is that you move entirely with your own body without artificial locomotion like teleportation or thumbstick movement. The level design and every feature in the game is designed around that.
For the PC version it's possible to use unofficial third-party tools like OVR Advanced Settings to move via controllers in the game, but the people who have tried this have had a mediocre experience. Meanwhile, almost everyone who loves the game says that it comes down at least in part to the way you physically move around in it.
In other words, the physical movement is an essential part of what makes the game a unique experience worth playing.